Cut off supplies: kill the commanders, burn the boats - Sabotage with Basim.
After the mission, Let them eat ashes, the next task is the closest - you will complete with Basim. You will find him in the mission area on the bridge. He's waiting at the guard post.
Do not descend the rope immediately after the conversation. First, get rid of the nearest guards with an arrow. Don't forget to aim at the heads and try to kill with one shot.
Then you have to destroy another stockade. However, you don't have to wait for a battering ram to approach it. It's better to just take one of the smaller oil vases and throw it into the stockade. He's going to fall apart.
Go to the next courtyard. You need to climb the stairs on the right to the fortress. You can safely ignore the enemies, right up to the entrance, where you need to defeat the ensign. Use its sensitive points. After the fight, take his key and open the door.
Next, in the next courtyard, you need to raise the trellises. Just go to the gate and use the mechanism. The assault will continue. Each stage works the same way - when you complete the current attack target, the defenders retreat, and your allies quickly move to the next area.
Go down to the enemy's base and stay to the right. Go straight ahead and sneak around. Use the raven to highlight two areas with commanders. The first one is in the port, and the second one is in the fortress.
Walk a little towards the port and eliminate the guards along the way. Start destroying the boats by shooting at the jugs placed on them. This will attract the attention of the ensign, that is, the commander whom you must defeat.
After the battle, go to the fortress. Here you can easily avoid fighting with enemies and contact your second-in-command directly. You just need to climb over the walls to the window. Inside, in the next room, the target is waiting.
After eliminating the second target, the mission will end. It remains only to evacuate.
After all we've been through: Sigurd's Return
After defeating Fulk in the "Attack on the Walls" mission, return to your village, Raven's Landing. Take advantage of Fast Travel and, as always, simply enter the banquet hall. A cutscene with a conversation with Sigurd will begin immediately.
After the screensaver, you need to find Sigurd. Exit the building and use the raven to find the blue area. This is where you need to go.
You will reach the cemetery. Sigurd is sitting on the stump bench. Come and sit next to him. That's all. Another, slightly more relaxed conversation will begin.
After the dialogue, you will automatically fall asleep and the mission will end. Then you need to go to Randwi. Als je meer wilt weten over verantwoord online gokken en hoe je speellimieten instelt, kun je via de resource bezoek de site aanvullende achtergrondinformatie raadplegen. Zo krijg je een beter beeld van welke factoren een rol spelen bij gokgedrag en hoe je bewuste keuzes kunt maken.